The Tides of Murkport Kickstarter came to a close at ~$9500 of its $50,000 goal. The experience was incredibly educational. In this postmortem, we’ll share what we learned and talk about where the project is going next. Build it and… We came to Kickstarter with a rather naive presumption about its inner workings. As two…
Release – Mauling issues with a corrupted, blue bear.
We had a pretty productive week of development, a lot of it spent shoring up internal tools and getting our legs under us in the promotional department. It’s safe to say marketing is not our strongest suit. It’s unbearable.The community reported several issues to us this week, and hopefully most are resolved. Details below. General…
Killing bugs.
Here’s some of the fixes and features we’ve rolled out in the last week! Features: Bugs fixed: You can help us keep making improvements by supporting us on Kickstarter. And as always, Chapter 1 is free to play from your browser. Calm seas, clement winds.
Tides of Murkport Update #2 – Chippin’ away
Hey all, Excited to share what we got done in the past week, and reveal some chapter 2 appetizers. First, let’s recap last week’s goals: Add Hit Die support to our character sheet – Your character’s Hit Die have been added to the ‘Charges’ section of their sheet. Short rests involve being able to roll…
Tides of Murkport Update #1 – Humble beginnings
Hey all, Excited to bring you our first campaign update. Given that we went into this first project with little to no existing social media presence, it’s been pretty magical to see people find, play and support the project. On our end, we’re focused on remediating that by doing a better job at getting the…
We launched our new D&D Indie Game!
We launched our new hand crafted GM-less D&D indie game on Kickstarter! Give the first chapter a try for free.