Hey adventurers, this is Aaron, head developer on the project. I wanted to check in to announce (after the fact, unfortunately) and give some details on the brief delay to releasing Chapter 2 to the site.
First off, I want to apologize for getting this information out later than I should have. Both Alex and I have been very focused on getting Chapter 2 out, and resolving player reported issues resulting from a player spike, and communication got neglected.
With the Kickstarter failing, we were forced to slot into our milestones a store integration earlier than we’d initially expected and that threw the schedule into a special kind of chaos. I’d hoped that with a plucky attitude and no sleep it would be possible to close the gap, but that turned out not to be true.
At this point release will be as soon as possible, which I believe is early next week, and I will post nightly updates on Discord until we’re live. I won’t lie and say that is set in stone. We’re not going to release something broken just to try to harvest Act 1 sales, but we absolutely consider the release urgent.
If you’d like more details I’ll get into it on our Patreon when there’s a moment, or you can hit me up on Discord, but sufficient to say that the added complexity of Chapter 2’s combat experience (allied, autonomous NPCs, ranged attacks, more, bigger maps, more homebrew creatures, new unique reactions, behaviours and attack patterns, etc) has required a pretty much full overhaul of the entire monster behaviour system. This is also the first time we’re transitioning state between chapters. That means capturing all the important decisions you made in Chapter 1 and properly reflecting them in Chapter 2. In this case we’re solving many of these problems for the first time, which is always time consuming.
I apologize again for the late notice, and watch out on discord for updates as we go.